In an experiments of sorts, here’s the current progress of endeavour responses.

Submitted endeavours: 69

Valid endeavours:
67 / 69

Fully checked:
48 / 69

Assigned to writers:
26 / 67

Writing finished:
11 / 67

Considering downtimes closed a week ago, we’re not making bad progress on the writing. Though it does help that I have a dozen writers this time.

Numbers last updated at 21:15 22/04/16.

Storytellers, downtimes, and other news

Malodorous miscreants, fragrant freebooters, and sweet-scented swashbucklers, I bring tidings of fortune.

First off, I would like to welcome Jamie Smith, Matt McCaul and Alexander Nelson to the storytelling team. They’ll be getting their feet wet in the upcoming weeks before getting into full swing, so don’t ask them anything too complex yet. Jamie and Alex will be playing Shiver Our Souls (like myself) so please do not ask them storytelling questions at or about the event.

That leads neatly to my second point: in order to facilitate communication, I have created the email address – this email address goes to the writing team for Shiver Our Souls and can be used to direct enquiries in their direction. If it is a system-related question rather than an event- or crew-related one, please email as normal.

I will be running the downtime cycle currently in progress, and I am trying to answer all questions as quickly as possible. It is possible that I have missed your query or lost it, so if you haven’t had a response and you sent your query over a week ago, please do send a follow-up. A few notes on downtimes follow:

A number of public endeavours have been added to the downtime system representing things happening in the sector. These are available to any player and how they’re interacted with may change things in the sector.

Please have any enquiries about endeavours for this downtime cycle sent to us by the end of the 13th of October. Any later and we cannot guarantee a response before the end of the downtime cycle.

Please use the endeavour spreadsheet for all endeavours. If you have problems with the spreadsheet, feel free to talk to us about them.

Please check you can access your downtime system account earlier rather than later. Both storytellers and other players will appreciate downtimes being in early rather than late.

Regarding Smuggling endeavours, I forgot to add in part of the details. Smuggling endeavours should be Infiltration, Political, or Financial, and require a ship with enough cargo spaaaaaace to carry the goods, which must also be the ship used in your trade action to sell the goods. This requirement for a ship does not count towards your ship’s Speed rating but just as each ship can only trade in one market a cycle, they also can only have one Smuggling endeavour applied to them a cycle.

We’ve been rather lax on getting the benefits of everyone’s titles to them, especially with regards Correspondent assets. Could everyone confirm that their titles are correctly noted on the downtime system in full, including specification of any parts that have options (such as Interrogator’s Correspondents) so I can try and put together some news for everyone. If you have a title or other ability to gain trade details on a market and have not been furnished with a copy, please let me know and I will get you a copy. Those titles and assets also require you to choose a market sector, so please do so if you haven’t already. The updated price lists and trade sheets will be published prior to the game. Secret markets have not yet been created, but will likely be in place for the next downtime cycle.

I have started a group on Facebook to discuss the crew experience at No Rest for the Wicked, and to ask what people enjoy about crewing, what they don’t enjoy, and what would make them more likely to crew. If you have any feedback on that, please do get in touch either via the group or by contacting the storytellers address.

One of the most common requests was that of being able to play your own character during R&R periods. As such, we are formalising a policy that runs as follows: Depending on the nature of the event, all crew members will either be able to play their own character during R&R periods, or will have social roles available that can interact with the players during such periods.

We now have 10 booked crew members for Shiver Our Souls, and we ideally need at least five more by the 16th to be able to run the event – not getting fifteen crew may mean revising whether we can run the event. Getting to twenty will mean we can open up more player spaces, and places will be offered to people on the Waiting List first. To sign up to crew, or to the waiting list, go to

Be seeing you,

No Rest for the Wicked

Ships, smuggling, and customs inspections

Afternoon players,

As you may recall, we have a new trade system in play and that trade system relies on ships being used to sell goods. As such I’m asking anyone with a ship (whether held by a group or an individual) to confirm the existence of their ship, it’s details, and so on so I can be assured that our notes tally with your notes before downtimes end and I sort the numbers. Please do not assume that your group leader will inform us of your ship for you without discussing it with them first.

If I do not have the details of your ship to hand, I will be not allowing trades with that ship this downtime. Only ships with a non-zero cargo hold can be used to transport trade goods. Ships acquired from titles can not be used for trade actions as that is not within the limited scope of those assets.

For those people without ships, we are making NPC Chartist-Captains available to carry your goods for you. This is an experiment, and will almost certainly be less profitable for you than finding a friendly PC to do the same for you. Details below.

Chartist-Captains within the sector run trade routes between all of the Imperial sectors (Schatternberg, Seraph, Valarax, Varyaga, Chelm), and can be hired to transport and sell your cargo in any other Imperial sector within the Ruhrort Sector. They will take a cut of the profits, and can only take a maximum of 50 units of cargo. You can only contract one Chartist-Captain per downtime cycle, which means you can only sell your goods in one sector other than your starting sector. The sale price on these will not be assisted by use of talents or Commercia. The intent on this is to provide a means for characters without ships to sell their goods within the Ruhrort sector. Chartist Captains will take a 5% cut when transferring goods from one Imperial market to another. Some Chartist Captains will make runs to Arkangel or Beyond the Line, but will take a 10% cut from trading that includes either as Starting Point or Destination. Chartist Captains will not carry anything that is illegal at either end of the trip.

To initiate a trade with a Chartist Captain, you must have goods on Imperial territory or Arkangel. Imperial territory includes colony worlds Beyond the Line, but does not include worlds claimed by the Imperium/Rogue Traders without any Imperial presence. You must specify the market you wish to sell the goods in, and which goods you want to sell. Only one destination market can be chosen, and no more than 50 units of cargo can be handled by Chartist Captains in this fashion. Place these details in the Trade section of your downtime. You will receive your cut of the profits in your downtime response.

These numbers are experimental and may be prone to change. Abuse of the system is likely to have IC consequences, and may result in the withdrawal of the system. This system is intended for characters without ships, but characters with ships may use it to their advantage as well. No use of talents or Commercia will affect the profits gained from the Chartist Captains – the Chartist Captains are not negotiating prices on your behalf, do not brook negotiation with themselves, and do not take passengers.

For those of you looking to smuggle goods, you can do a Smuggling endeavour. It’s a 25 cost, 100 difficulty Obtain endeavour that allows you to smuggle 20 units of trade goods past customs. It can be expanded in the same measures to allow greater feats of smuggling or to make it more difficult for the authorities to find your illicit goods. Each Smuggling endeavour applies to one market. These numbers are being tested and may change for later downtime cycles.

Due to recent activities and ongoing problems (some of which you may be able to uncover in public endeavours), the Arbites in the Seraph sub-sector are keeping a higher watch on trade activities, and there is a higher than normal chance of random ship inspections. Smuggling endeavours will need to be higher than normal to evade detection., and anything of a dubious or unlawful nature may be at risk in the sub-sector should they be found during a random inspection.

Be seeing you,


Wanted: Space Pirates

Greetings adventurers and rapscallions alike,

All of our player spaces for Shiver Our Souls are now sold out and we are at our player bunk limit for the site (34). We also already have a waiting list of people wanting spaces should they open up. That’s the good news.

The bad news is that we currently only have five crew signed up to the event, and we need fifteen to run the event. While we know that some of you are travelling long distances to attend our events, we do ask that people take turns crewing so that we can continue to run the quality of event we want to run for everyone. If everyone who told me that they’d love to crew for us signed up, we’d never have issues filling the crew hut, but sadly that’s not the case.

The only way we can open more player spaces for the people on the waiting list is if we have more crew sign-ups, and we’re going to need more than fifteen crew before I can consider opening player spaces. Twenty crew (which is more than we have bunks for) will open up another six player spaces (all camping).

Benefits of crewing this event include: 6XP for your character (if you have one), a downtime for your character (if you have one), full catering (£17 a head), early player booking for the next event, getting to play a spaaaaaace pirate, getting to beat me up (because I’m playing this event), and all the fun of the crew hut.

You can sign up to crew at




ETA: As mentioned, there’s a waiting list. If player spaces are released, they will be offered to people on the waiting list first on a first-come, first-served basis. This includes people who may have signed up to crew, but we need to maintain a crew/player balance so things may get awkward if we have exact numbers.

Downtimes opening soon

Fellows of the Imperium,

It is time for downtimes once more. Downtimes shall open on the 25th of September and remain open until the 16th of October.

Once downtimes close, a new set of trade sheets will be issued.

Volunteer writers for downtime responses would be appreciated as always – please email with an idea of how many you might be able to complete within a week.

Please use the endeavour sheets provided in the system and upload them when submitting your downtimes. Please also try to submit your downtimes well before the deadline to prevent last minute panic over account details and so on.

Remember, if you attended In the Footsteps of Giants (as player or crew) you have a downtime slot available. If you didn’t attend In the Footsteps of Giants, you’ll need to buy a Downtime Ticket at


ST Team Interest

Greetings One and All,


On the back of our clarifying statement and to follow on the general shout out that was made at the beginning and end of ‘The Footsteps of Giants’ I am looking for volunteers to join the No Rest for the Wicked Storytelling team.

If this exciting opportunity to take part in the organisation and management of continuing to tell stories in the grim darkness of the far future, interests you step forward and make yourself known! For No Rest to continue I -Richard – need a team of willing minions, I mean volunteers, to help me manage the workload and responsibilities that come with running a LARP.

To that end for those interested in potentially joining the storytelling team a brief overview of some of the responsibilities are below:

  • Attendance at roughly fortnightly ST Skype meetings
  • Management of ST mailbox queries within an agreed upon timeframe
  • Downtime cycle management
  • Event ref-ing on a rotational basis

If you have any questions or wish to notify us of your interest send us an email with the subject of ‘Storytelling Team Interest’ to



Lead ST – NRftW

Shiver Our Souls

Swashbuckling scallywags sailing the Sea of Souls,

I have for you an update on Shiver Our Souls, event 9 in the No Rest for the Wicked campaign.

To cover the basics: it’s November 6-8 at Douglaswood Scout Centre near Dundee, and general ticket sales will open September 16th at 19:00. Apologies for the delays in releasing ticket sales, but we needed Richard to finish soaking up the essence of piracy in the Caribbean.

If you were crewing at In the Footsteps of Giants, you will receive an email with a code you can use to book your player ticket early as a thank you for crewing for us. Talking of crewing, anyone wishing to crew Shiver Our Souls can book now. The crewing ticket includes catering but if you’d prefer to prepare your own meals, it doesn’t cost a penny to crew.

Housekeeping stuff: Douglaswood has four 8-bunk rooms, and one 2-bunk room available for players. If you would like to pre-book a room, you must be able to fill the room. As a note, priority on the 2-bunk room will go to those who need it for medical concerns and all pre-bookings are first-come, first-served. Except where rooms are pre-booked, bunks are available on a first-come, first-served basis. If you wish to camp, you are free to do so, though I will remind people that it is November in Scotland in case they had somehow forgotten.

Bookings can be done at and the premise for the event can be found below.

Be seeing you,

No Rest for the Wicked

“There’s not been a gathering like this in our lifetime…”

For ten thousand years, the Ruhrort Sector has been plagued by pirates. A law unto themselves, they strike across both sides of the Line, against Imperium and Chaos both, caring only for plunder and profit. Led by the avaricious descendents of the renegade Greylark Dynasty, and striking from an hidden system guarded by the legendary Thief Star, they are a slumbering power in the Sector.

Give thanks to the Emperor that they have only ever concerned themselves with disparate pillages and raids, and never found cause to unite as a single force. Until now. For the Queen of Ravens, Arch-Champion of Slaanesh, is abroad in the Ruhrort Sector, her spies and infiltrators working to seduce as many outlaw captains as they can with promises of riches uncounted and power beyond imagination, if they but join her in tearing down the Imperium.

The Ruhrort pirates have never called anyone master but their own greed, but now they find themselves lured to the precipice of utter damnation. The only hope for their salvation lies in summoning the Court – a one-in-a-millennium gathering of all the mightiest Pirate Lords – to debate the matter of allegiance in the coming war. But a debate requires two sides, and those amongst the pirates who value their souls have reached out to the Imperium for aid against this mutual foe.

The Sector’s mightiest Rogue Traders and Inquisitors shall be led by hidden paths in the Warp to the pirates’ stronghold, protected from the vast, assembled armada of pirate warships and their cut-throat crews by the rite of parlay so long as they are not first to break its peace. Both they and the Queen will be outsiders, standing against one another as they struggle to win a majority of Pirate Lords to their side. Unable to strike at one another directly without breaching parlay, it will be a battle against Chaos unlike any other, fought with favours, honeyed words and daggers in the dark.

It will take them across the stolen worlds of the Thief Star, to the very edge of desperation and madness. For the Court is a gamble, an all-or-nothing bet: if they cannot secure the pirates’ support, they will have handed the pirates to the Queen upon a silver platter…

Shiver Our Souls is a battle against Slaanesh in his most insidious form: the tempting serpent. It will require characters of all talents: explorers to seek out lost treasures with which to buy the Pirate Lords’ allegiances, warriors to defend against the horrors that lurk in the shadow of the Thief Star and the Queen’s own sabotage efforts, and diplomats to achieve with impassioned words what strength of arms cannot – defeat the Queen of Ravens at her own game.

But remember: just because the Queen of Ravens cannot be attacked directly, does not mean an easy struggle. The Thief Star has collected things worse than pirates over the millennia, and the Queen will work whatever devastating interference she can get away with to see you lose. Defeat is a real possibility, and victory will require you to reach your limits – and perhaps dare to go beyond them.

Email Responses

Evening One & All,

This is just a quick announcement to say that as I (Richard) am now back in the country (boo), I will be able to start looking at and responding to emails, queries and the like that require my input (yay).
As a quick caveat to that (boo) I must however say that due to work related commitments emails will not be looked at before the end of next week 27th-28th of August, and due to the sheer number it will likely take a bit of time for us to get through them all.

If you’ve not heard anything by the 14th of September – unless further updates occur – do feel free to poke us, as your query may have slipped through the net.


Richard, Rob & Yoda

Three years

When I ran When Angels Fall in March, I talked about it theoretically being the three-year anniversary of No Rest as it was 2 years and 11 months after the first game we ran at Conpulsion. On the way home from In the Footsteps of Giants today, we realised that it was exactly three years on from our first actual event – In for a Throne.

Rob’s spoken personally about how the ride it’s been over the last three years since we gambled on this working out. After three years and a lot of personal investiture, we’ve learned a lot. One of those things is that we couldn’t do it without our players and crew.

We started running this, and we didn’t know how it was going to go or if it was going to work, but we got ourselves 21 players and 12 crew for our first field event and went for it. Cue the rollercoaster as we’ve gone bigger and better to the point that we have more people who want to attend our games than we can actually fit on site – even when people are travelling 500 miles to come and play.[1]I would drive 500 miles, and I would drive 100 more; just to be the one who drove a thousand miles to play this LARP of yours” – sometimes I get very silly…

It’s been great, and I want it to keep getting better. Thank you all for supporting us and playing in our world.

References   [ + ]

1. I would drive 500 miles, and I would drive 100 more; just to be the one who drove a thousand miles to play this LARP of yours” – sometimes I get very silly…

Deck Timer App

So, I had one of these bright ideas a couple of weeks back and developed an app for timing deck draws.

All you need to do is press the buttons that match the timing of the cards you’re using and choose an option and it’ll keep track of your time, alert you when you’re done, and show an appropriate on-screen animation.

Currently the only animation it has is one of code being entered, so it’s best used for Cogitator Hacking and Security at the moment. Repair will come later when I come up with a style to show

You can find it on the Google Play Store. As I only code for Android, it’s only available on Android devices, and it should work on any device running Android 4.0 or better.