Storytellers, downtimes, and other news

Malodorous miscreants, fragrant freebooters, and sweet-scented swashbucklers, I bring tidings of fortune.

First off, I would like to welcome Jamie Smith, Matt McCaul and Alexander Nelson to the storytelling team. They’ll be getting their feet wet in the upcoming weeks before getting into full swing, so don’t ask them anything too complex yet. Jamie and Alex will be playing Shiver Our Souls (like myself) so please do not ask them storytelling questions at or about the event.

That leads neatly to my second point: in order to facilitate communication, I have created the email address – this email address goes to the writing team for Shiver Our Souls and can be used to direct enquiries in their direction. If it is a system-related question rather than an event- or crew-related one, please email as normal.

I will be running the downtime cycle currently in progress, and I am trying to answer all questions as quickly as possible. It is possible that I have missed your query or lost it, so if you haven’t had a response and you sent your query over a week ago, please do send a follow-up. A few notes on downtimes follow:

A number of public endeavours have been added to the downtime system representing things happening in the sector. These are available to any player and how they’re interacted with may change things in the sector.

Please have any enquiries about endeavours for this downtime cycle sent to us by the end of the 13th of October. Any later and we cannot guarantee a response before the end of the downtime cycle.

Please use the endeavour spreadsheet for all endeavours. If you have problems with the spreadsheet, feel free to talk to us about them.

Please check you can access your downtime system account earlier rather than later. Both storytellers and other players will appreciate downtimes being in early rather than late.

Regarding Smuggling endeavours, I forgot to add in part of the details. Smuggling endeavours should be Infiltration, Political, or Financial, and require a ship with enough cargo spaaaaaace to carry the goods, which must also be the ship used in your trade action to sell the goods. This requirement for a ship does not count towards your ship’s Speed rating but just as each ship can only trade in one market a cycle, they also can only have one Smuggling endeavour applied to them a cycle.

We’ve been rather lax on getting the benefits of everyone’s titles to them, especially with regards Correspondent assets. Could everyone confirm that their titles are correctly noted on the downtime system in full, including specification of any parts that have options (such as Interrogator’s Correspondents) so I can try and put together some news for everyone. If you have a title or other ability to gain trade details on a market and have not been furnished with a copy, please let me know and I will get you a copy. Those titles and assets also require you to choose a market sector, so please do so if you haven’t already. The updated price lists and trade sheets will be published prior to the game. Secret markets have not yet been created, but will likely be in place for the next downtime cycle.

I have started a group on Facebook to discuss the crew experience at No Rest for the Wicked, and to ask what people enjoy about crewing, what they don’t enjoy, and what would make them more likely to crew. If you have any feedback on that, please do get in touch either via the group or by contacting the storytellers address.

One of the most common requests was that of being able to play your own character during R&R periods. As such, we are formalising a policy that runs as follows: Depending on the nature of the event, all crew members will either be able to play their own character during R&R periods, or will have social roles available that can interact with the players during such periods.

We now have 10 booked crew members for Shiver Our Souls, and we ideally need at least five more by the 16th to be able to run the event – not getting fifteen crew may mean revising whether we can run the event. Getting to twenty will mean we can open up more player spaces, and places will be offered to people on the Waiting List first. To sign up to crew, or to the waiting list, go to

Be seeing you,

No Rest for the Wicked

Ships, smuggling, and customs inspections

Afternoon players,

As you may recall, we have a new trade system in play and that trade system relies on ships being used to sell goods. As such I’m asking anyone with a ship (whether held by a group or an individual) to confirm the existence of their ship, it’s details, and so on so I can be assured that our notes tally with your notes before downtimes end and I sort the numbers. Please do not assume that your group leader will inform us of your ship for you without discussing it with them first.

If I do not have the details of your ship to hand, I will be not allowing trades with that ship this downtime. Only ships with a non-zero cargo hold can be used to transport trade goods. Ships acquired from titles can not be used for trade actions as that is not within the limited scope of those assets.

For those people without ships, we are making NPC Chartist-Captains available to carry your goods for you. This is an experiment, and will almost certainly be less profitable for you than finding a friendly PC to do the same for you. Details below.

Chartist-Captains within the sector run trade routes between all of the Imperial sectors (Schatternberg, Seraph, Valarax, Varyaga, Chelm), and can be hired to transport and sell your cargo in any other Imperial sector within the Ruhrort Sector. They will take a cut of the profits, and can only take a maximum of 50 units of cargo. You can only contract one Chartist-Captain per downtime cycle, which means you can only sell your goods in one sector other than your starting sector. The sale price on these will not be assisted by use of talents or Commercia. The intent on this is to provide a means for characters without ships to sell their goods within the Ruhrort sector. Chartist Captains will take a 5% cut when transferring goods from one Imperial market to another. Some Chartist Captains will make runs to Arkangel or Beyond the Line, but will take a 10% cut from trading that includes either as Starting Point or Destination. Chartist Captains will not carry anything that is illegal at either end of the trip.

To initiate a trade with a Chartist Captain, you must have goods on Imperial territory or Arkangel. Imperial territory includes colony worlds Beyond the Line, but does not include worlds claimed by the Imperium/Rogue Traders without any Imperial presence. You must specify the market you wish to sell the goods in, and which goods you want to sell. Only one destination market can be chosen, and no more than 50 units of cargo can be handled by Chartist Captains in this fashion. Place these details in the Trade section of your downtime. You will receive your cut of the profits in your downtime response.

These numbers are experimental and may be prone to change. Abuse of the system is likely to have IC consequences, and may result in the withdrawal of the system. This system is intended for characters without ships, but characters with ships may use it to their advantage as well. No use of talents or Commercia will affect the profits gained from the Chartist Captains – the Chartist Captains are not negotiating prices on your behalf, do not brook negotiation with themselves, and do not take passengers.

For those of you looking to smuggle goods, you can do a Smuggling endeavour. It’s a 25 cost, 100 difficulty Obtain endeavour that allows you to smuggle 20 units of trade goods past customs. It can be expanded in the same measures to allow greater feats of smuggling or to make it more difficult for the authorities to find your illicit goods. Each Smuggling endeavour applies to one market. These numbers are being tested and may change for later downtime cycles.

Due to recent activities and ongoing problems (some of which you may be able to uncover in public endeavours), the Arbites in the Seraph sub-sector are keeping a higher watch on trade activities, and there is a higher than normal chance of random ship inspections. Smuggling endeavours will need to be higher than normal to evade detection., and anything of a dubious or unlawful nature may be at risk in the sub-sector should they be found during a random inspection.

Be seeing you,


Downtimes opening soon

Fellows of the Imperium,

It is time for downtimes once more. Downtimes shall open on the 25th of September and remain open until the 16th of October.

Once downtimes close, a new set of trade sheets will be issued.

Volunteer writers for downtime responses would be appreciated as always – please email with an idea of how many you might be able to complete within a week.

Please use the endeavour sheets provided in the system and upload them when submitting your downtimes. Please also try to submit your downtimes well before the deadline to prevent last minute panic over account details and so on.

Remember, if you attended In the Footsteps of Giants (as player or crew) you have a downtime slot available. If you didn’t attend In the Footsteps of Giants, you’ll need to buy a Downtime Ticket at


ST Team Interest

Greetings One and All,


On the back of our clarifying statement and to follow on the general shout out that was made at the beginning and end of ‘The Footsteps of Giants’ I am looking for volunteers to join the No Rest for the Wicked Storytelling team.

If this exciting opportunity to take part in the organisation and management of continuing to tell stories in the grim darkness of the far future, interests you step forward and make yourself known! For No Rest to continue I -Richard – need a team of willing minions, I mean volunteers, to help me manage the workload and responsibilities that come with running a LARP.

To that end for those interested in potentially joining the storytelling team a brief overview of some of the responsibilities are below:

  • Attendance at roughly fortnightly ST Skype meetings
  • Management of ST mailbox queries within an agreed upon timeframe
  • Downtime cycle management
  • Event ref-ing on a rotational basis

If you have any questions or wish to notify us of your interest send us an email with the subject of ‘Storytelling Team Interest’ to



Lead ST – NRftW

Shiver Our Souls

Swashbuckling scallywags sailing the Sea of Souls,

I have for you an update on Shiver Our Souls, event 9 in the No Rest for the Wicked campaign.

To cover the basics: it’s November 6-8 at Douglaswood Scout Centre near Dundee, and general ticket sales will open September 16th at 19:00. Apologies for the delays in releasing ticket sales, but we needed Richard to finish soaking up the essence of piracy in the Caribbean.

If you were crewing at In the Footsteps of Giants, you will receive an email with a code you can use to book your player ticket early as a thank you for crewing for us. Talking of crewing, anyone wishing to crew Shiver Our Souls can book now. The crewing ticket includes catering but if you’d prefer to prepare your own meals, it doesn’t cost a penny to crew.

Housekeeping stuff: Douglaswood has four 8-bunk rooms, and one 2-bunk room available for players. If you would like to pre-book a room, you must be able to fill the room. As a note, priority on the 2-bunk room will go to those who need it for medical concerns and all pre-bookings are first-come, first-served. Except where rooms are pre-booked, bunks are available on a first-come, first-served basis. If you wish to camp, you are free to do so, though I will remind people that it is November in Scotland in case they had somehow forgotten.

Bookings can be done at and the premise for the event can be found below.

Be seeing you,

No Rest for the Wicked

“There’s not been a gathering like this in our lifetime…”

For ten thousand years, the Ruhrort Sector has been plagued by pirates. A law unto themselves, they strike across both sides of the Line, against Imperium and Chaos both, caring only for plunder and profit. Led by the avaricious descendents of the renegade Greylark Dynasty, and striking from an hidden system guarded by the legendary Thief Star, they are a slumbering power in the Sector.

Give thanks to the Emperor that they have only ever concerned themselves with disparate pillages and raids, and never found cause to unite as a single force. Until now. For the Queen of Ravens, Arch-Champion of Slaanesh, is abroad in the Ruhrort Sector, her spies and infiltrators working to seduce as many outlaw captains as they can with promises of riches uncounted and power beyond imagination, if they but join her in tearing down the Imperium.

The Ruhrort pirates have never called anyone master but their own greed, but now they find themselves lured to the precipice of utter damnation. The only hope for their salvation lies in summoning the Court – a one-in-a-millennium gathering of all the mightiest Pirate Lords – to debate the matter of allegiance in the coming war. But a debate requires two sides, and those amongst the pirates who value their souls have reached out to the Imperium for aid against this mutual foe.

The Sector’s mightiest Rogue Traders and Inquisitors shall be led by hidden paths in the Warp to the pirates’ stronghold, protected from the vast, assembled armada of pirate warships and their cut-throat crews by the rite of parlay so long as they are not first to break its peace. Both they and the Queen will be outsiders, standing against one another as they struggle to win a majority of Pirate Lords to their side. Unable to strike at one another directly without breaching parlay, it will be a battle against Chaos unlike any other, fought with favours, honeyed words and daggers in the dark.

It will take them across the stolen worlds of the Thief Star, to the very edge of desperation and madness. For the Court is a gamble, an all-or-nothing bet: if they cannot secure the pirates’ support, they will have handed the pirates to the Queen upon a silver platter…

Shiver Our Souls is a battle against Slaanesh in his most insidious form: the tempting serpent. It will require characters of all talents: explorers to seek out lost treasures with which to buy the Pirate Lords’ allegiances, warriors to defend against the horrors that lurk in the shadow of the Thief Star and the Queen’s own sabotage efforts, and diplomats to achieve with impassioned words what strength of arms cannot – defeat the Queen of Ravens at her own game.

But remember: just because the Queen of Ravens cannot be attacked directly, does not mean an easy struggle. The Thief Star has collected things worse than pirates over the millennia, and the Queen will work whatever devastating interference she can get away with to see you lose. Defeat is a real possibility, and victory will require you to reach your limits – and perhaps dare to go beyond them.

Email Responses

Evening One & All,

This is just a quick announcement to say that as I (Richard) am now back in the country (boo), I will be able to start looking at and responding to emails, queries and the like that require my input (yay).
As a quick caveat to that (boo) I must however say that due to work related commitments emails will not be looked at before the end of next week 27th-28th of August, and due to the sheer number it will likely take a bit of time for us to get through them all.

If you’ve not heard anything by the 14th of September – unless further updates occur – do feel free to poke us, as your query may have slipped through the net.


Richard, Rob & Yoda

Site Information

Evening folks,

A few things for you to be aware of that have changed since we were last at Douglaswood:

  • cattle are out in the field, so make sure both sets of gates are closed at all times
  • the bin by the gates now only gets emptied every two weeks, so we’ve been asked to minimise rubbish output and recycle as much as possible
  • cardboard, plastic, and glass can all be recycled if it’s kept separated – don’t just chuck it in a bin
  • the new shower block at the back is finished, and there is now a full size fridge and freezer in the utility room along with a washing machine and tumble dryer

As usual, any help with cleaning up afterwards is greatly appreciated.

See you tomorrow,


New Trade System

Traders of the Imperium, I have news!

To some, this will be exciting, to others boring, but regardless we have a new trade system in place.

First big change: Bargain and Commerce are being removed and replaced with the single skill Commercia. Commercia applies a flat 2%-per-level favourable bonus to buying and selling actions in downtime. Evaluate remains as a skill, purely to be used to determine the uptime value of loot – knowing what’s going to be the most valuable in general terms rather than exact knowledge. People with those skills can re-spend their points appropriately. The related change that goes with this is that the Seneschal skills are now: Commercia, Evaluate, and Politics.

Second big change: all former trade goods are now invalid under the new system. This isn’t just an overhaul, it’s a replacement system. Since some people will undoubtedly have stacks of goods they haven’t sold on yet, there are two options here. The first is to sell them, and the second is to exchange them for goods in the new system. We have an IC reasoning for the mass sale of goods which I will explain below.

Third big change: each sub-sector now has its own trade values based on supply, demand, and illegality of goods within that sector. This means that prices for some goods will just be better in some areas than others. You will only be able to trade goods at one market per ship. If you do not specify a market, you will be assumed to be trading at Arkangel.

Fourth big change: how much cargo your ship can carry now matters. You can only take as much cargo to market as you can fit in the hold of the ship going to that market. You can also only carry as much loot away from an event as your ship can carry. If you do not have a ship, you need to negotiate with someone else to ship and/or sell your goods for you.

So that’s a rough summary of where things are with the trade system. All of the above and more is explained in the handy-dandy trade system guide linked to below. In addition, the public price lists for the new system for the past four events are also available below. If you have a title which gives you a trade sheet for a sub-sector, you can request the sheet of trade factors which will give you insight into the economy of that sub-sector.

ICly, a massive Imperial Chartist vessel will be visiting the Ruhrort sector. The Imperial Prosperity is a massive transport vessel that patrols the entire segmentum buying goods from the outer reaches and shipping them inwards towards the core. Its schedule is known about, and traders across the sector have been stockpiling goods to sell on.

The new trade system is in effect immediately, and all trade goods available at In the Footsteps of Giants are from the new trade system. Any trade goods provided in this downtime cycle’s returns will also be using the new trade system. If people send me their goods lists before the event, I will try my best to respond with either a value in WU or an equivalent list of trade goods under the new system before the event. Equivalency in this case is taking “2 Tech II” and converting that into an equivalent WU value of technological goods under the new system.

If there are any elements that don’t make sense, let us know.

Be seeing you,

No Rest for the Wicked

Rule System Doc:
Trade Goods overview:
Current trade values:
Trade Values (When Angels Fall):
Trade Values (Xanadu):
Trade Values (Fair Met by Midnight):

Website problems

So as some of you have noted, the website is having issues.

Basically, our host decided to upgrade the server and not tell me. This caused issues with the MediaWiki installation which stopped things displaying properly. I was getting ready for Empire, so had no ability or time to fix it.

Having returned, I discovered the issue was that our MediaWiki install was a little older than current and wasn’t compatible with the server upgrade. The solution was simple: upgrade MediaWiki.

While trying to upgrade MediaWiki, our host identified this process as potentially malicious and blocked my IP – stopping the upload, and indeed my ability to access the site. Worse, this also affects anyone else trying to access the wikis. This is a block by IP, so shifting to another IP will remove the block (if you’re on mobile, restart your phone; if you’re on desktop, hope for the best).

If you try to access the forums or the downtime system without accessing the rest of the website, you should be fine unless you have already been blocked. If you’ve been blocked, all I can really say is “sorry”, and if you send me your IP address, I’ll try and get you unblocked.

Our host is not being helpful with this, and I may be migrating the site as a consequence, but bugger knows when I’ll have time.

Do not send me emails saying the website is broken. If you’re reading this message, you already know I know so there’s really no point in sending the message.

I do not have an ETA on this being fixed, and I do not have any solutions at present.


ETA: issues resolved

Downtimes & Spreadsheets

Evening One & All,

Firstly my apologies for the previous announcement not going out on all channels, this one should be doing so and then some in an attempt to make up for it. In addition due to the delay in getting the Downtime Spreadsheet to people for pre-DT-cycle testing I will be extending the Downtime window until the 17th of July. I would ask that people try and submit individual endeavours and total group actions as early as possible before the deadline, the 10th of July is going to act as a soft submissions deadline of sorts and we would really appreciate it if you were to let us know if you have finalised your downtimes by that date so we can start organising responses.

Attached is the new downtime spreadsheet, designed to record individual endeavours and assist with the calculations of each. This spreadsheet does not replace the normal submission system for individual character actions, so do please remember to write up and assign your individual character actions on the website!

As for the endeavours on the website, in fairly short order there should be the option to upload your endeavour’s spreadsheet to the page for each individual endeavour. Unsurprisingly this is where the completed spreadsheet goes.

As for the spreadsheet itself there are certain things that it can do and certain it can’t yet. As yet it can’t factor in Keywords, multiple methods or calculate your target cost from your target difficulty depending on your desired outcome. I’ve included the explanation of how specific outcomes influence costs and difficulties on a separate tab to help with that. However once you’ve worked out your target costs and difficulties the sections on the first tab will allow you to keep track of meeting them.

The second tab is the Cost Calculator which allows you to take your target cost, the resources available to you and your desired priority for spending them to calculate the split of currency you’ll have to spend to reach your target value. There’s additional explanation on the tab to assist as well.

The spreadsheet as a whole should have sections of it protected so there’s no risk of accidentally deleting the formulae that make it work, and you will need to enable macros to get it to work.

If you’ve got any queries or problems please do get in touch, and though it’s intended to be compatible with different excel formats I can contact my datasmith if it starts playing up.

I hope it all makes sense,

Richard, Rob & Yoda

Downtime Spreadsheet Player Copy