Storytellers, downtimes, and other news

Malodorous miscreants, fragrant freebooters, and sweet-scented swashbucklers, I bring tidings of fortune.

First off, I would like to welcome Jamie Smith, Matt McCaul and Alexander Nelson to the storytelling team. They’ll be getting their feet wet in the upcoming weeks before getting into full swing, so don’t ask them anything too complex yet. Jamie and Alex will be playing Shiver Our Souls (like myself) so please do not ask them storytelling questions at or about the event.

That leads neatly to my second point: in order to facilitate communication, I have created the email address sos-team@norestforthewicked.org.uk – this email address goes to the writing team for Shiver Our Souls and can be used to direct enquiries in their direction. If it is a system-related question rather than an event- or crew-related one, please email storytellers@norestforthewicked.org.uk as normal.

I will be running the downtime cycle currently in progress, and I am trying to answer all questions as quickly as possible. It is possible that I have missed your query or lost it, so if you haven’t had a response and you sent your query over a week ago, please do send a follow-up. A few notes on downtimes follow:

A number of public endeavours have been added to the downtime system representing things happening in the sector. These are available to any player and how they’re interacted with may change things in the sector.

Please have any enquiries about endeavours for this downtime cycle sent to us by the end of the 13th of October. Any later and we cannot guarantee a response before the end of the downtime cycle.

Please use the endeavour spreadsheet for all endeavours. If you have problems with the spreadsheet, feel free to talk to us about them.

Please check you can access your downtime system account earlier rather than later. Both storytellers and other players will appreciate downtimes being in early rather than late.

Regarding Smuggling endeavours, I forgot to add in part of the details. Smuggling endeavours should be Infiltration, Political, or Financial, and require a ship with enough cargo spaaaaaace to carry the goods, which must also be the ship used in your trade action to sell the goods. This requirement for a ship does not count towards your ship’s Speed rating but just as each ship can only trade in one market a cycle, they also can only have one Smuggling endeavour applied to them a cycle.

We’ve been rather lax on getting the benefits of everyone’s titles to them, especially with regards Correspondent assets. Could everyone confirm that their titles are correctly noted on the downtime system in full, including specification of any parts that have options (such as Interrogator’s Correspondents) so I can try and put together some news for everyone. If you have a title or other ability to gain trade details on a market and have not been furnished with a copy, please let me know and I will get you a copy. Those titles and assets also require you to choose a market sector, so please do so if you haven’t already. The updated price lists and trade sheets will be published prior to the game. Secret markets have not yet been created, but will likely be in place for the next downtime cycle.

I have started a group on Facebook to discuss the crew experience at No Rest for the Wicked, and to ask what people enjoy about crewing, what they don’t enjoy, and what would make them more likely to crew. If you have any feedback on that, please do get in touch either via the group or by contacting the storytellers address.

One of the most common requests was that of being able to play your own character during R&R periods. As such, we are formalising a policy that runs as follows: Depending on the nature of the event, all crew members will either be able to play their own character during R&R periods, or will have social roles available that can interact with the players during such periods.

We now have 10 booked crew members for Shiver Our Souls, and we ideally need at least five more by the 16th to be able to run the event – not getting fifteen crew may mean revising whether we can run the event. Getting to twenty will mean we can open up more player spaces, and places will be offered to people on the Waiting List first. To sign up to crew, or to the waiting list, go to http://billetto.co.uk/shiver-our-souls/

Be seeing you,

Yoda
No Rest for the Wicked

Ships, smuggling, and customs inspections

Afternoon players,

As you may recall, we have a new trade system in play and that trade system relies on ships being used to sell goods. As such I’m asking anyone with a ship (whether held by a group or an individual) to confirm the existence of their ship, it’s details, and so on so I can be assured that our notes tally with your notes before downtimes end and I sort the numbers. Please do not assume that your group leader will inform us of your ship for you without discussing it with them first.

If I do not have the details of your ship to hand, I will be not allowing trades with that ship this downtime. Only ships with a non-zero cargo hold can be used to transport trade goods. Ships acquired from titles can not be used for trade actions as that is not within the limited scope of those assets.

For those people without ships, we are making NPC Chartist-Captains available to carry your goods for you. This is an experiment, and will almost certainly be less profitable for you than finding a friendly PC to do the same for you. Details below.

Chartist-Captains within the sector run trade routes between all of the Imperial sectors (Schatternberg, Seraph, Valarax, Varyaga, Chelm), and can be hired to transport and sell your cargo in any other Imperial sector within the Ruhrort Sector. They will take a cut of the profits, and can only take a maximum of 50 units of cargo. You can only contract one Chartist-Captain per downtime cycle, which means you can only sell your goods in one sector other than your starting sector. The sale price on these will not be assisted by use of talents or Commercia. The intent on this is to provide a means for characters without ships to sell their goods within the Ruhrort sector. Chartist Captains will take a 5% cut when transferring goods from one Imperial market to another. Some Chartist Captains will make runs to Arkangel or Beyond the Line, but will take a 10% cut from trading that includes either as Starting Point or Destination. Chartist Captains will not carry anything that is illegal at either end of the trip.

To initiate a trade with a Chartist Captain, you must have goods on Imperial territory or Arkangel. Imperial territory includes colony worlds Beyond the Line, but does not include worlds claimed by the Imperium/Rogue Traders without any Imperial presence. You must specify the market you wish to sell the goods in, and which goods you want to sell. Only one destination market can be chosen, and no more than 50 units of cargo can be handled by Chartist Captains in this fashion. Place these details in the Trade section of your downtime. You will receive your cut of the profits in your downtime response.

These numbers are experimental and may be prone to change. Abuse of the system is likely to have IC consequences, and may result in the withdrawal of the system. This system is intended for characters without ships, but characters with ships may use it to their advantage as well. No use of talents or Commercia will affect the profits gained from the Chartist Captains – the Chartist Captains are not negotiating prices on your behalf, do not brook negotiation with themselves, and do not take passengers.

For those of you looking to smuggle goods, you can do a Smuggling endeavour. It’s a 25 cost, 100 difficulty Obtain endeavour that allows you to smuggle 20 units of trade goods past customs. It can be expanded in the same measures to allow greater feats of smuggling or to make it more difficult for the authorities to find your illicit goods. Each Smuggling endeavour applies to one market. These numbers are being tested and may change for later downtime cycles.

Due to recent activities and ongoing problems (some of which you may be able to uncover in public endeavours), the Arbites in the Seraph sub-sector are keeping a higher watch on trade activities, and there is a higher than normal chance of random ship inspections. Smuggling endeavours will need to be higher than normal to evade detection., and anything of a dubious or unlawful nature may be at risk in the sub-sector should they be found during a random inspection.

Be seeing you,

Yoda