Wanted: Space Pirates

Greetings adventurers and rapscallions alike,

All of our player spaces for Shiver Our Souls are now sold out and we are at our player bunk limit for the site (34). We also already have a waiting list of people wanting spaces should they open up. That’s the good news.

The bad news is that we currently only have five crew signed up to the event, and we need fifteen to run the event. While we know that some of you are travelling long distances to attend our events, we do ask that people take turns crewing so that we can continue to run the quality of event we want to run for everyone. If everyone who told me that they’d love to crew for us signed up, we’d never have issues filling the crew hut, but sadly that’s not the case.

The only way we can open more player spaces for the people on the waiting list is if we have more crew sign-ups, and we’re going to need more than fifteen crew before I can consider opening player spaces. Twenty crew (which is more than we have bunks for) will open up another six player spaces (all camping).

Benefits of crewing this event include: 6XP for your character (if you have one), a downtime for your character (if you have one), full catering (£17 a head), early player booking for the next event, getting to play a spaaaaaace pirate, getting to beat me up (because I’m playing this event), and all the fun of the crew hut.

You can sign up to crew at http://billetto.co.uk/shiver-our-souls/




ETA: As mentioned, there’s a waiting list. If player spaces are released, they will be offered to people on the waiting list first on a first-come, first-served basis. This includes people who may have signed up to crew, but we need to maintain a crew/player balance so things may get awkward if we have exact numbers.

Downtimes opening soon

Fellows of the Imperium,

It is time for downtimes once more. Downtimes shall open on the 25th of September and remain open until the 16th of October.

Once downtimes close, a new set of trade sheets will be issued.

Volunteer writers for downtime responses would be appreciated as always – please email storytellers@norestforthewicked.org.uk with an idea of how many you might be able to complete within a week.

Please use the endeavour sheets provided in the system and upload them when submitting your downtimes. Please also try to submit your downtimes well before the deadline to prevent last minute panic over account details and so on.

Remember, if you attended In the Footsteps of Giants (as player or crew) you have a downtime slot available. If you didn’t attend In the Footsteps of Giants, you’ll need to buy a Downtime Ticket at http://billetto.co.uk/shiver-our-souls/


ST Team Interest

Greetings One and All,


On the back of our clarifying statement and to follow on the general shout out that was made at the beginning and end of ‘The Footsteps of Giants’ I am looking for volunteers to join the No Rest for the Wicked Storytelling team.

If this exciting opportunity to take part in the organisation and management of continuing to tell stories in the grim darkness of the far future, interests you step forward and make yourself known! For No Rest to continue I -Richard – need a team of willing minions, I mean volunteers, to help me manage the workload and responsibilities that come with running a LARP.

To that end for those interested in potentially joining the storytelling team a brief overview of some of the responsibilities are below:

  • Attendance at roughly fortnightly ST Skype meetings
  • Management of ST mailbox queries within an agreed upon timeframe
  • Downtime cycle management
  • Event ref-ing on a rotational basis

If you have any questions or wish to notify us of your interest send us an email with the subject of ‘Storytelling Team Interest’ to storytellers@norestforthewicked.org.uk.



Lead ST – NRftW

Shiver Our Souls

Swashbuckling scallywags sailing the Sea of Souls,

I have for you an update on Shiver Our Souls, event 9 in the No Rest for the Wicked campaign.

To cover the basics: it’s November 6-8 at Douglaswood Scout Centre near Dundee, and general ticket sales will open September 16th at 19:00. Apologies for the delays in releasing ticket sales, but we needed Richard to finish soaking up the essence of piracy in the Caribbean.

If you were crewing at In the Footsteps of Giants, you will receive an email with a code you can use to book your player ticket early as a thank you for crewing for us. Talking of crewing, anyone wishing to crew Shiver Our Souls can book now. The crewing ticket includes catering but if you’d prefer to prepare your own meals, it doesn’t cost a penny to crew.

Housekeeping stuff: Douglaswood has four 8-bunk rooms, and one 2-bunk room available for players. If you would like to pre-book a room, you must be able to fill the room. As a note, priority on the 2-bunk room will go to those who need it for medical concerns and all pre-bookings are first-come, first-served. Except where rooms are pre-booked, bunks are available on a first-come, first-served basis. If you wish to camp, you are free to do so, though I will remind people that it is November in Scotland in case they had somehow forgotten.

Bookings can be done at http://billetto.co.uk/shiver-our-souls/ and the premise for the event can be found below.

Be seeing you,

No Rest for the Wicked

“There’s not been a gathering like this in our lifetime…”

For ten thousand years, the Ruhrort Sector has been plagued by pirates. A law unto themselves, they strike across both sides of the Line, against Imperium and Chaos both, caring only for plunder and profit. Led by the avaricious descendents of the renegade Greylark Dynasty, and striking from an hidden system guarded by the legendary Thief Star, they are a slumbering power in the Sector.

Give thanks to the Emperor that they have only ever concerned themselves with disparate pillages and raids, and never found cause to unite as a single force. Until now. For the Queen of Ravens, Arch-Champion of Slaanesh, is abroad in the Ruhrort Sector, her spies and infiltrators working to seduce as many outlaw captains as they can with promises of riches uncounted and power beyond imagination, if they but join her in tearing down the Imperium.

The Ruhrort pirates have never called anyone master but their own greed, but now they find themselves lured to the precipice of utter damnation. The only hope for their salvation lies in summoning the Court – a one-in-a-millennium gathering of all the mightiest Pirate Lords – to debate the matter of allegiance in the coming war. But a debate requires two sides, and those amongst the pirates who value their souls have reached out to the Imperium for aid against this mutual foe.

The Sector’s mightiest Rogue Traders and Inquisitors shall be led by hidden paths in the Warp to the pirates’ stronghold, protected from the vast, assembled armada of pirate warships and their cut-throat crews by the rite of parlay so long as they are not first to break its peace. Both they and the Queen will be outsiders, standing against one another as they struggle to win a majority of Pirate Lords to their side. Unable to strike at one another directly without breaching parlay, it will be a battle against Chaos unlike any other, fought with favours, honeyed words and daggers in the dark.

It will take them across the stolen worlds of the Thief Star, to the very edge of desperation and madness. For the Court is a gamble, an all-or-nothing bet: if they cannot secure the pirates’ support, they will have handed the pirates to the Queen upon a silver platter…

Shiver Our Souls is a battle against Slaanesh in his most insidious form: the tempting serpent. It will require characters of all talents: explorers to seek out lost treasures with which to buy the Pirate Lords’ allegiances, warriors to defend against the horrors that lurk in the shadow of the Thief Star and the Queen’s own sabotage efforts, and diplomats to achieve with impassioned words what strength of arms cannot – defeat the Queen of Ravens at her own game.

But remember: just because the Queen of Ravens cannot be attacked directly, does not mean an easy struggle. The Thief Star has collected things worse than pirates over the millennia, and the Queen will work whatever devastating interference she can get away with to see you lose. Defeat is a real possibility, and victory will require you to reach your limits – and perhaps dare to go beyond them.