Greetings One and All,
As the adventures of No Rest for the Wicked: The Search for Hera, advance to their conclusion, we are proud to present information on the future stories run by Conflict Resolution.
The next expansion to our flagship game will be No Rest for the Wicked: The Chain of Angels.
The players will portray the ruling elite of a decommissioned Ramilies class star fortress – named Arkangel – on the edge of the Astronomicon. This Council of Angels, and their crews, have set themselves the task of exploiting an unknown and dangerous sector of space, the Sahel Abyss. Arkangel is a hive of scum and villainy where xenos and mutants openly walk the corridors and Pirates rub shoulders with Rogue Traders and Explorators at the high tables.
Whilst intrigues and rivalries between these disparate dynasties are rife the need to sustain the soon to be legendary Chain of Angels, and the basic needs of survival far from anyone’s home space, lead to a complex system of honour and status that binds these explorers into an alliance.
The game will focus on the exploration and exploitation of an unknown sector, as you exterminate the multitude of threats arrayed against you to carve out and expand your own private demesne. It will be based in an new unexplored sector of Games Workshop’s Warhammer 40,000 universe, focussing on the actions of a number of ship crews adventurous and radical enough to step far beyond the bounds of their own societies. This is a game where Mechanicus, Xenos, Rogue Traders and Pirates work together for survival & profit and compete for status & dominion.
This game will be more radical and will be strongly PvE orientated with the PvP elements focused on competitive status and ritualised duelling. It will be built around entirely new mechanics to our previous games, that focus on epic swashbuckling Uptime action and adventure, with a supporting Downtime system designed to simply allow groups to shape their dynasties character.
Two test games for this that will incorporate elements from our existing Season will be run in 2018, with the full game starting in 2019.
Moving far across the galaxy to the old, glorious and rotting heart of Imperial space. We are also proud to present the first season of our newest game, Inquisition Chronicles: The House that Jack Built.
Two centuries ago, the Inquisition of the Tungusk Sector ceased to file reports with the Master of the Inquisition, this anomaly was reported and agents were dispatched to investigate, but such blackouts in communication are hardly unknown.
Approximately a century ago, Administratum agents across the Tungusk Sector began to report decreased tithes, increased heretical activity and other anomalies. Unfortunately, these reports became lost in the dying heart of the Imperial bureaucracy.
Now word has reached Holy Terra that the entire ruling elite of the Tungusk Sector, the proud and noble Ivanova family, have been slaughtered to the last heir and servant in an apparent cultist attack. A vital sector at the heart of Segmentum Solar stands on the brink of chaos, anarchy and destruction
Join us and take on the roles of Inquisitors, Interrogators and Throne Agents – all allies of the legendary Lord Inquisitor Wrathchild, Grandmaster of the Conclave Nova Tungusk, who has brought you all together to venture forth from Sol to uncover the lurking threats within the Tungusk sector and to root them out.
But the Inquisition is not made up of firm allies – while the Conclave is bound together by oath and ancient Inquisitorial law, simmering political disagreements, old rivalries and personal goals threaten to damn everything you stand for.
Inquisition Chronicles will be a more Puritan-focused high threat, high power game centering on the actions of the Inquisition as they seek to unravel the conspiracies, cults and covens of a sector that has seen little of the Emperor’s light and to engage in the thankless, unending task of bringing the wicked to righteous justice. Characters must work to determine friend from foe both within the Conclave and without as the game will have strong political and physical PvP elements within the bounds of a game focused on secrets, conspiracies, hidden lodges and information.
At least one game will be run in 2017, with the full game starting in 2018.
We look forward to seeing you there!
The Conflict Resolution Team