New Characters, Downtimes & Revitalise

Good Morning One and All,

The ST Team and I hope that this finds you all well and not succumbing to the inevitable aches and pains of winter – or should that be we hope Papa Nurgle hasn’t put his festive hat on and come visiting you all, as he seems to have visited most of us recently!
We have a couple of Season 1 announcements for you.
Firstly, continuing from our previous XP boost to new characters we are increasing this yet again and increasing the amount of starting ‘equipment’ along side this. We feel that with the end of the Season fast approaching the gap between brand new characters and those who are more longstanding can be redressed slightly more, so that our last few Season 1 games can be even more inclusive and involved for everyone, without taking away from those who have survived this long.
To that end:
  • All new characters start with a minimum of 30 XP, and any characters currently with less than 30 XP increase themselves to 30 XP
  • Any players who were at ‘Humans Are Such Easy Prey’ will still gain the 6 XP from that game, so should be on an effective minimum of 36 XP

All new characters brought into play at or since ‘Humans Are Such Easy Prey’ have the option for additional CP at character generation as follows:

  • You have 600 CP with no restrictions (as normal)
  • You have 1200 CP but cannot spend any of that CP on Ships, Ship Components, or anything to do with Ships
  •  Players can purchase ‘non-starting items’ (i.e. those in italics on the equipment list) with CP in either case, but in all cases please run your CP spends past the ST team first so we can sense check these.
Secondly, the post-HASEP Downtime cycle dates. We’re looking at taking advantage of the gap between games this time in trying out a slightly longer DT cycle so the dates will be as follows:
  • DT Cycle opens 21st November 2016
  • DT Cycle closes 13th January 2017
  • DT Responses will be out around the End of March
  • This gives us a window to respond to queries about responses and engage in a dialogue with any of you that need it in the month or so before the first event of 2017
Please be aware that this cycle is extended to take into account the festivities over the Yule and New Year period, and please don’t expect responses to any queries between the 23rd of December and the 4th of January, because despite the name of our game, we’re not quite ‘that’ wicked.
Thirdly, we are putting a minor change into how the call REVITALISE works.
The current wording of the call is as follows:
  • Revitalize X. This call restores X vitality hits to the target. In addition, when used on a character below zero body hits it also heals X body hits (restoring them to a maximum of zero) and stops any bleeding.
We are changing it to the following:
  • Revitalize X. This call restores X vitality hits to the target. In addition, when used on a character below zero body hits it also restores them to zero body and stops any bleeding.
We realise it’s near the end of the season but considering the minor nature of the change we’re happy that this shouldn’t have too much of an impact, as the couple of consumables that use this call come with drawbacks, and there are only a few talents that make use of this.
We hope any of you that are going enjoy the upcoming player social event ‘Gilded with Gold’ on the 20th of November hosted and organised by Hazel King and Fraser Ramsey.
As ever drop us an email if you have any questions.

Outstanding Mailbox Queries

Evening One and All,

Rob and I have had a solid whack at clearing the unanswered queries in the inbox and we think we’ve got them all. Therefore if you have any queries that have not been answered please send them back to us as the mailbox has probably eaten them.

Thankiesai.

R

No Rest for the Wicked Season 2 & Inquisition Chronicles

Greetings One and All,

As the adventures of No Rest for the Wicked: The Search for Hera, advance to their conclusion, we are proud to present information on the future stories run by Conflict Resolution.

The next expansion to our flagship game will be No Rest for the Wicked: The Chain of Angels.

The players will portray the ruling elite of a decommissioned Ramilies class star fortress – named Arkangel – on the edge of the Astronomicon. This Council of Angels, and their crews, have set themselves the task of exploiting an unknown and dangerous sector of space, the Sahel Abyss. Arkangel is a hive of scum and villainy where xenos and mutants openly walk the corridors and Pirates rub shoulders with Rogue Traders and Explorators at the high tables.

Whilst intrigues and rivalries between these disparate dynasties are rife the need to sustain the soon to be legendary Chain of Angels, and the basic needs of survival far from anyone’s home space, lead to a complex system of honour and status that binds these explorers into an alliance.

The game will focus on the exploration and exploitation of an unknown sector, as you exterminate the multitude of threats arrayed against you to carve out and expand your own private demesne. It will be based in an new unexplored sector of Games Workshop’s Warhammer 40,000 universe, focussing on the actions of a number of ship crews adventurous and radical enough to step far beyond the bounds of their own societies. This is a game where Mechanicus, Xenos, Rogue Traders and Pirates work together for survival & profit and compete for status & dominion.

This game will be more radical and will be strongly PvE orientated with the PvP elements focused on competitive status and ritualised duelling. It will be built around entirely new mechanics to our previous games, that focus on epic swashbuckling Uptime action and adventure, with a supporting Downtime system designed to simply allow groups to shape their dynasties character.

Two test games for this that will incorporate elements from our existing Season will be run in 2018, with the full game starting in 2019.

Moving far across the galaxy to the old, glorious and rotting heart of Imperial space. We are also proud to present the first season of our newest game, Inquisition Chronicles: The House that Jack Built.

Two centuries ago, the Inquisition of the Tungusk Sector ceased to file reports with the Master of the Inquisition, this anomaly was reported and agents were dispatched to investigate, but such blackouts in communication are hardly unknown.

Approximately a century ago, Administratum agents across the Tungusk Sector began to report decreased tithes, increased heretical activity and other anomalies. Unfortunately, these reports became lost in the dying heart of the Imperial bureaucracy.

Now word has reached Holy Terra that the entire ruling elite of the Tungusk Sector, the proud and noble Ivanova family, have been slaughtered to the last heir and servant in an apparent cultist attack. A vital sector at the heart of Segmentum Solar stands on the brink of chaos, anarchy and destruction

Join us and take on the roles of Inquisitors, Interrogators and Throne Agents – all allies of the legendary Lord Inquisitor Wrathchild, Grandmaster of the Conclave Nova Tungusk, who has brought you all together to venture forth from Sol to uncover the lurking threats within the Tungusk sector and to root them out.

But the Inquisition is not made up of firm allies – while the Conclave is bound together by oath and ancient Inquisitorial law, simmering political disagreements, old rivalries and personal goals threaten to damn everything you stand for.

Inquisition Chronicles will be a more Puritan-focused high threat, high power game centering on the actions of the Inquisition as they seek to unravel the conspiracies, cults and covens of a sector that has seen little of the Emperor’s light and to engage in the thankless, unending task of bringing the wicked to righteous justice. Characters must work to determine friend from foe both within the Conclave and without as the game will have strong political and physical PvP elements within the bounds of a game focused on secrets, conspiracies, hidden lodges and information.

At least one game will be run in 2017, with the full game starting in 2018.

We look forward to seeing you there!

The Conflict Resolution Team

Post-Dark Deeds Downtime Progress 2

Continuing the experiment, here’s the current progress of endeavour responses. They will be done before the event.

Submitted endeavours: 83

Processed:
83 / 83

 

Valid endeavours:
77 / 83

 

Assigned to writers:
66 / 77

 

Writing finished:
42 / 66

 

Plot Bible Progress

Since I keep being asked, here’s a rough idea of where the plot bible for By Schisms Rent Asunder is:

  • Writing: 95% done (perfection is overrated)
  • Encounters: 43
  • Individual books: 8
  • Word count: Unknown
  • Page count: Unknown
  • Ambition: High

Post-Dark Deeds Downtime Progress

Continuing the experiment, here’s the current progress of endeavour responses. It is not as far along as I would like for various reasons despite having more volunteers to process downtimes this cycle.

Submitted endeavours: 83

Processed:
64 / 83

Valid endeavours:
59 / 64

Assigned to writers:
39 / 59

Writing finished:
19 / 39

Downtimes progress 5 – all done

Continuing the experiment, here’s the current progress of endeavour responses.

Submitted endeavours: 69

Valid endeavours:
68 / 69

Fully checked:
69 / 69

Assigned to writers:
68 / 68

Writing finished:
68 / 68

Copied into downtime system:
68 / 68

Downtimes marked as ready:
51 / 51

Correspondents written:
35 / 35

Downtimes all sent!

Downtime progress 4 – nearly done!

Continuing the experiment, here’s the current progress of endeavour responses.

Submitted endeavours: 69

Valid endeavours:
68 / 69

Fully checked:
69 / 69

Assigned to writers:
68 / 68

Writing finished:
67 / 68
Copied into downtime system:
62 / 68
Downtimes marked as ready:
7 / 50
Correspondents written:
18 / 37

Tonight, I should get the last endeavours into the system, finish the correspondents, and send them out to everyone. The Dark Deeds trade sheets are just about done as well, so once downtimes are out, people should email to request the new trade factor sheets.

Downtimes progress 3

Continuing the experiment, here’s the current progress of endeavour responses.

Submitted endeavours: 69

Valid endeavours:
68 / 69

Fully checked:
69 / 69

Assigned to writers:
68 / 68

Writing finished:
64 / 68

I’m currently working through trades, correspondents, and personal actions.

Downtime Progress 2

Continuing the experiment, here’s the current progress of endeavour responses.

Submitted endeavours: 69

Valid endeavours:
67 / 69

Fully checked:
55 / 69

Assigned to writers:
36 / 68

Writing finished:
18 / 68